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Reach Crest Learning

Year 6 · Your subject space

Computing

Explore digital tools, programming and safe technology use.

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How to learn in Year 6 Computing

Watch this short guide, then choose a lesson below.

Learn through explanations, worked examples and practice.

Your earlier submitted work and progress are retained in your learning history. These replacement lessons have their own progress.

Communication

  1. A message can travel in smaller pieces
  2. The audience changes the choice
  3. Agree how changes will be made

Web pages

  1. Navigation should answer a reader's need
  2. Images need purpose and permission
  3. An editor preview is not the whole test

Variables

  1. A variable stores a value that can change
  2. A new game needs a defined start
  3. One event should not become many points
  4. Use expected results to locate the fault

Spreadsheets

  1. Organise data before calculating
  2. A formula can use current cell values
  3. Copied references may move
  4. Choose a chart that fits the comparison

Three-dimensional models

  1. One view can hide an important feature
  2. Place parts deliberately

Sensing movement

  1. A sensor value needs interpretation

Responsible creation

  1. Sharing is a separate decision

Check your learning

  1. Year 6 Computing — course check